Get tickets for DDR-EXP!

THE RULES

Beatmania IIDX

The tournament will consist of two tiers: HYPER and ANOTHER which roughly correspond to a skill range of 8 - 10 and 11 - 12 respectively. Within each tier, players will play a set of 3 qualifier songs, whose scores are added up to give a total score for that player. The two players with the highest total score will then move on to the finale, where each player gets to pick a song that both players compete on. The scores of the final round are then summed up for each player, and the winner is declared based on the highest total score obtained in the final round. Use of mirror, random, and mirror+random is allowed.

Sound Voltex

The tournament will consist of two tiers: ADVANCED and EXHAUST, which roughly correspond to a skill range of 12 - 15 and 17 - 19 respectively. Within each tier, players will play a set of 3 qualifier songs, whose scores are added up to give a total score for that player. The two players with the highest total score will then move on to the finale, where each player gets to pick a song that both players compete on. The scores of the final round are then summed up for each player, and the winner is declared based on the highest total score obtained in the final round. Use of mirror, random, and mirror+random is allowed. Valkyrie mode and scoring is not available.

Round Robin

You will play three random rhythm games. These games will be secret until the start of the competition. You can play any of the three games whenever you have time during the competition. At the end, the player with the highest scores wins the competition.

Pump It up

Format: The PIU competition is in King of the Hill (KotH) format until the final, which will be a Best-of-Three . The difficulty of the songs start at S14 and will slowly increase through the tournament. The songs will be in Single format up until the semi-finals, where a Double chart will be played as well.

All participants play the same song as provided during the competition. A king-of-the-hill scoring system will be used to determine who moves on to the next round. For example, if a round has 2 songs and you get 2nd and 5th place, you'd get 2+5=7 points. The top X people with the least points will move on to the next round. The amount of songs played per round depends on the number of participants (as we need to manage the time!).

When there are 4 players left, rounds will consist of 2 songs - a Single and a Double song. The top-2 highest scoring participants will face off in a Best-of-Three in the finals, consisting of one Single round, a Double round and if required another Double tiebreaker.

Player options: Players are allowed to use any options that do not modify the chart.

OSU!

Format: Format: 1V1 Standard, King of the hill.

Each player selects one map from a predetermined pool of maps. The 3rd map is played by both players without prior practice (a "sightread"). The player with the highest combined score on all 3 maps advances to the next round.

Chunithm

If you choose to use your profile everyone has to choose the Chunithm default Penguin character without skill. The cab will be put into tournament mode, this shortens the time needed as it stops directly after the last song played. Also highscores will not be saved in this mode. You can still use your profile if you want. You pick beforehand if you want to compete in the Light or the Heavy bracket. Depending on the amount of competitors only 2 or 3 songs will be played and the scores of those songs will be added together as a total for the ranking. So Light and Heavy will both have a first, second and third place.

In The Groove

General ITG

Players are allowed to use any options that do not modify the chart (for example: mini is allowed but no-mines is not allowed). One exception is c-mod, which is disallowed on charts subtitled (no c-mod) but allowed otherwise.

Details can be found here:

What is DDR-EXP?

DDR-EXP Crystal is the 11th edition of the DDR-Exp events, which have been going on since 2017. This event will have all rhythm games that we can get our hands on to give visitors the best possible rhythm/music game experience. A lot of games will also have their own competition for players to show their skills.

We want to give everyone the chance to play their favourite games as much as they want, or give the opportunity to try out the newest games which they maybe haven’t had access to yet.