Upper division at least 96% on the upper qualifier
Mid division at least 93% on the mid qualifier
Lower division at least 80% on the lower qualifier
All matches are played with Sync Start.
Players earn placement points per song: 1st place = highest points, last place = lowest points.
Rankings are determined by total placement points.
Players compete through a seeded winner path with a linked loser path. Lower seeds start earlier; higher seeds enter later. In every winner round, the top performers advance on the winner path while the rest drop into the corresponding loser round. In every loser round, only the top performers survive and may climb back toward the main event. If a tie affects advancement, a tiebreaker song is played at the designated tiebreaker level for that round.
The remaining 10 players compete together in a single group of 10.
Players will play 3–4 songs of higher difficulty than in the previous phase. Placement points are awarded per song, and rankings are determined by total placement points earned during this phase only. After all songs have been played, the top 4 players advance to the Finals. All other players are eliminated.
Top 4 players advance to the finals. All remaining players are eliminated.
For the finals, the remaining 4 players will play the semifinal round, which will determine who will play for 1st/2nd place in the final and who will play for 3rd/4th place for the podium. During this round, each of the 4 remaining players will choose a song from that division’s pack within a specified difficulty range.
After the semifinal is done, the final matches are 1v1 with a special points system: for every song 1st gets 2 points, 2nd gets 1 point. Failing awards 0 points, even when intentional. 3rd/4th place will play a best of 3 round. 1st/2nd place will play a best of 5 round.
During these direct matches, players pick a song each within the specified difficulty range from that division’s tournament pack. If the players are tied after 2 or 4 matches respectively, the last song will be a random pick from the highest difficulty in that division.
It is allowed to pick from other packs and exceed the specified difficulty only if both players agree to it.
This is a simple King of the Hill side event played on the Pump It Up machine. Players compete in a drop-out race format: everyone plays the same song(s), and the best scored player remains as the “king” for the next round. The lowest players drop out every few songs. Song/difficulty rules will be announced on-site and may be adjusted by staff to keep the event moving.
This is a simple King of the Hill side event played on the StepManiaX machine. Players compete in a drop-out race format: everyone plays the same song(s), and the best scored player remains as the “king” for the next round. The lowest players drop out every few songs. Song/difficulty rules will be announced on-site and may be adjusted by staff to keep the event moving.