Upper division at least 96% on the upper qualifier
Mid division at least 92% on the mid qualifier
Lower division at least 80% on the lower qualifier
Doubles division seeding any difficulty 7 and 12
Qualify in the players portal below:
All matches are played with Sync Start.
Players earn placement points per song: 1st place = highest points, last place = lowest points.
Rankings are determined by total placement points.
Players compete through a seeded winner path with a linked loser path. Lower seeds start earlier; higher seeds enter later. In every winner round, the top performers advance on the winner path while the rest drop into the corresponding loser round. In every loser round, only the top performers survive and may climb back toward the main event. If a tie affects advancement, a tiebreaker song is played at the designated tiebreaker level for that round.
Scoring system:
ITG scoring: TECH LOW – DOUBLES
EX scoring: TECH MID – TECH HIGH
The remaining 10 players compete together in a single group of 10.
Players will play 3–4 songs of higher
difficulty than in the previous phase. Placement points are awarded per
song, and rankings are determined by total placement points earned
during this phase only. After all songs have been played, the top
4 players advance to the Finals. All other players are eliminated.
Top 4 players advance to the finals. All remaining players are eliminated.
For the finals, the remaining 4 players will play the
semifinal round, which will determine who will play for 1st/2nd place in
the final and who will play for 3rd/4th place for the podium. During
this round, each of the 4 remaining players will choose a song from
that division’s pack within a specified difficulty range.
After the semifinal is done, the final
matches are 1v1 with a special points system: for every song 1st gets 2
points, 2nd gets 1 point. Failing awards 0 points, even when
intentional. 3rd/4th place will play a best of 3 round. 1st/2nd
place will play a best of 5 round.
During these direct matches, players
pick a song each within the specified difficulty range from that
division’s tournament pack. If the players are tied after 2 or 4 matches
respectively, the last song will be a random pick from the
highest difficulty in that division.
It is allowed to pick from other packs and exceed the specified difficulty only if both players agree to it.
This is a simple King of the Hill side event played on the Pump It Up machine. Players compete in a drop-out race format: everyone plays the same song(s), and the best scored player remains as the “king” for the next round. The lowest players drop out every few songs. Song/difficulty rules will be announced on-site and may be adjusted by staff to keep the event moving.
The StepManiaX tournament is a single elimination bracket tournament. Players are matched against eachother, where the winner advances to the next round. Difficulty starts between 19 (Hard/Hard+/Wild) and 21, and raises every round to 23 to 27 for the finals. All modes are Single (no Dual or Full mode).
Rounds are won best of three (2 wins to pass). Final round is best of five (3 wins to win the competition).
A card draw of 7 is done per round. The final round has a card draw of 9. Players are allowed 1 song protect and 1 song veto per round.
Songs eligible for the tournament are every song in the SMX game at 07 June 2026, 23:59 CEST, excluding DLC content.
Before the first match of the day a player is allowed to warm up with 1 full song. Every following match players are allowed half a song and have to quit out unless they are scoring an APC (Only Perfect!! combo).